CVE-2018-1000224

Summary

CVECVE-2018-1000224
StatePUBLIC
Assigner[email protected]
Source PriorityCVE Program / NVD first with legacy fallback
Published2018-08-20 20:29:00 UTC
Updated2020-08-24 17:37:00 UTC
DescriptionGodot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.

Risk And Classification

Problem Types: CWE-190 | CWE-131 | CWE-681 | CWE-908 | CWE-909

NVD Known Affected Configurations (CPE 2.3)

TypeVendorProductVersionUpdateEditionLanguage
Application Godotengine Godot All All All All
Application Godotengine Godot All All All All

References

ReferenceSourceLinkTags
Godot serialization security issues (CVE-2018-1000224) · Issue #20558 · godotengine/godot · GitHub CONFIRM github.com Exploit, Issue Tracking, Patch, Third Party Advisory
Godot Engine - Maintenance release: Godot 2.1.5 CONFIRM godotengine.org Vendor Advisory
Godot Engine - Maintenance release: Godot 3.0.6 CONFIRM godotengine.org Vendor Advisory
CVE Program record CVE.ORG www.cve.org canonical
NVD vulnerability detail NVD nvd.nist.gov canonical, analysis

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