CVE-2018-1000224
Summary
| CVE | CVE-2018-1000224 |
|---|---|
| State | PUBLIC |
| Assigner | [email protected] |
| Source Priority | CVE Program / NVD first with legacy fallback |
| Published | 2018-08-20 20:29:00 UTC |
| Updated | 2020-08-24 17:37:00 UTC |
| Description | Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b. |
Risk And Classification
Problem Types: CWE-190 | CWE-131 | CWE-681 | CWE-908 | CWE-909
NVD Known Affected Configurations (CPE 2.3)
| Type | Vendor | Product | Version | Update | Edition | Language |
|---|---|---|---|---|---|---|
| Application | Godotengine | Godot | All | All | All | All |
| Application | Godotengine | Godot | All | All | All | All |
References
| Reference | Source | Link | Tags |
|---|---|---|---|
| Godot serialization security issues (CVE-2018-1000224) · Issue #20558 · godotengine/godot · GitHub | CONFIRM | github.com | Exploit, Issue Tracking, Patch, Third Party Advisory |
| Godot Engine - Maintenance release: Godot 2.1.5 | CONFIRM | godotengine.org | Vendor Advisory |
| Godot Engine - Maintenance release: Godot 3.0.6 | CONFIRM | godotengine.org | Vendor Advisory |
| CVE Program record | CVE.ORG | www.cve.org | canonical |
| NVD vulnerability detail | NVD | nvd.nist.gov | canonical, analysis |
No vendor comments have been submitted for this CVE.
There are currently no legacy QID mappings associated with this CVE.