CVE-2019-10069
Summary
| CVE | CVE-2019-10069 |
|---|---|
| State | PUBLIC |
| Assigner | [email protected] |
| Source Priority | CVE Program / NVD first with legacy fallback |
| Published | 2019-05-31 22:29:00 UTC |
| Updated | 2019-06-03 15:37:00 UTC |
| Description | In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly. |
Risk And Classification
Problem Types: CWE-502
NVD Known Affected Configurations (CPE 2.3)
| Type | Vendor | Product | Version | Update | Edition | Language |
|---|---|---|---|---|---|---|
| Application | Godotengine | Godot | All | All | All | All |
| Application | Godotengine | Godot | All | All | All | All |
| Application | Godotengine | Godot | All | All | All | All |
References
| Reference | Source | Link | Tags |
|---|---|---|---|
| Multiplayer API now respects allow_object_decoding by Faless · Pull Request #27398 · godotengine/godot · GitHub | MISC | github.com | Third Party Advisory |
| News - OpenProject | MISC | godotengine.org | Vendor Advisory |
| CVE Program record | CVE.ORG | www.cve.org | canonical |
| NVD vulnerability detail | NVD | nvd.nist.gov | canonical, analysis |
No vendor comments have been submitted for this CVE.
There are currently no legacy QID mappings associated with this CVE.