CVE-2020-6018
Summary
| CVE | CVE-2020-6018 |
|---|---|
| State | PUBLIC |
| Assigner | [email protected] |
| Source Priority | CVE Program / NVD first with legacy fallback |
| Published | 2020-12-02 01:15:00 UTC |
| Updated | 2022-04-12 16:19:00 UTC |
| Description | Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution. |
Risk And Classification
Problem Types: CWE-787
NVD Known Affected Configurations (CPE 2.3)
| Type | Vendor | Product | Version | Update | Edition | Language |
|---|---|---|---|---|---|---|
| Application | Valvesoftware | Game Networking Sockets | All | All | All | All |
| Application | Valvesoftware | Game Networking Sockets | All | All | All | All |
References
| Reference | Source | Link | Tags |
|---|---|---|---|
| Check if output buffer is too small. · ValveSoftware/GameNetworkingSockets@bea84e2 · GitHub | MISC | github.com | Patch, Third Party Advisory |
| Game On - Finding vulnerabilities in Valve’s “Steam Sockets” - Check Point Research | MISC | research.checkpoint.com | |
| CVE Program record | CVE.ORG | www.cve.org | canonical |
| NVD vulnerability detail | NVD | nvd.nist.gov | canonical, analysis |
No vendor comments have been submitted for this CVE.
There are currently no legacy QID mappings associated with this CVE.