Konami's Metal Gear Online 3 contains a heap-based buffer overflow
Summary
| CVE | CVE-2026-19874 |
|---|---|
| State | PUBLISHED |
| Assigner | certcc |
| Source Priority | CVE Program / NVD first with legacy fallback |
| Published | 2026-08-24 15:16:37 UTC |
| Updated | 2026-08-24 20:16:42 UTC |
| Description | A heap-based buffer overflow vulnerability exists in Konami's Metal Gear Online 3, originating from improper validation of lobby data fields related to kicked players. The affected function processes a list of kicked player identifiers using the lobby data key "kick_num" to determine the number of entries, and individual kicked player IDs supplied via keys in the format "kicked_id_%i". The function does not validate that "kick_num" falls within the expected bounds. The game design limits matches to a maximum of 16 players, and the corresponding buffer for storing kicked player IDs is sized accordingly. If "kick_num" exceeds this limit, the function continues writing the provided player IDs past the end of the intended buffer and into adjacent memory regions. These adjacent regions contain Steam callback handler structures responsible for processing lobby data updates, lobby messages, and other related events. By supplying an oversized "kick_num" value and appropriate "kicked_id_%i" fields, an attacker can overwrite fields within the callback handler structures, including function pointers and callback argument values. Successful exploitation may enable control-flow hijacking, potentially allowing arbitrary code execution within the game process. |
Risk And Classification
Primary CVSS: v3.1 9.1 CRITICAL from ADP
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:H/A:H
Problem Types: CWE-122 | CWE-122: Heap-based Buffer Overflow | CWE-122 CWE-122 Heap-based Buffer Overflow
| Version | Source | Type | Score | Severity | Vector |
|---|---|---|---|---|---|
| 3.1 | ADP | DECLARED | 9.1 | CRITICAL | CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:H/A:H |
| 3.1 | 134c704f-9b21-4f2e-91b3-4a467353bcc0 | Secondary | 9.1 | CRITICAL | CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:H/A:H |
CVSS v3.1 Breakdown
Attack Vector
NetworkAttack Complexity
LowPrivileges Required
NoneUser Interaction
NoneScope
UnchangedConfidentiality
NoneIntegrity
HighAvailability
HighCVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:H/A:H
Vendor Declared Affected Products
| Source | Vendor | Product | Version | Platforms |
|---|---|---|---|---|
| CNA | Konami | Metal Gear Online 3 | affected 1.1.2.8 | Not specified |
References
| Reference | Source | Link | Tags |
|---|---|---|---|
| kb.cert.org/vuls/id/728712 | [email protected] | kb.cert.org | |
| cwe.mitre.org/data/definitions/122.html | [email protected] | cwe.mitre.org | |
| www.kb.cert.org/vuls/id/728712 | af854a3a-2127-422b-91ae-364da2661108 | www.kb.cert.org | |
| CVE Program record | CVE.ORG | www.cve.org | canonical |
| NVD vulnerability detail | NVD | nvd.nist.gov | canonical, analysis |
No vendor comments have been submitted for this CVE.
There are currently no legacy QID mappings associated with this CVE.