{"api_version":"1","generated_at":"2026-07-23T14:57:20+00:00","cve":"CVE-2021-26826","urls":{"html":"https://cve.report/CVE-2021-26826","api":"https://cve.report/api/cve/CVE-2021-26826.json","docs":"https://cve.report/api","cve_org":"https://www.cve.org/CVERecord?id=CVE-2021-26826","nvd":"https://nvd.nist.gov/vuln/detail/CVE-2021-26826"},"summary":{"title":"CVE-2021-26826","description":"A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.","state":"PUBLIC","assigner":"cve@mitre.org","published_at":"2021-02-08 15:15:00","updated_at":"2021-02-11 16:08:00"},"problem_types":["CWE-787"],"metrics":[],"references":[{"url":"https://github.com/godotengine/godot/pull/45701/commits/403e4fd08b0b212e96f53d926e6273e0745eaa5a","name":"https://github.com/godotengine/godot/pull/45701/commits/403e4fd08b0b212e96f53d926e6273e0745eaa5a","refsource":"MISC","tags":["Patch","Third Party Advisory"],"title":"Fix a crash in the TGA loader with malformed input by hpvb · Pull Request #45701 · godotengine/godot · GitHub","mime":"text/html","httpstatus":"200","archivestatus":"404"},{"url":"https://github.com/godotengine/godot/pull/45701","name":"https://github.com/godotengine/godot/pull/45701","refsource":"MISC","tags":["Patch","Third Party Advisory"],"title":"Fix a crash in the TGA loader with malformed input by hpvb · Pull Request #45701 · godotengine/godot · GitHub","mime":"text/html","httpstatus":"200","archivestatus":"404"},{"url":"https://www.cve.org/CVERecord?id=CVE-2021-26826","name":"CVE Program record","refsource":"CVE.ORG","tags":["canonical"]},{"url":"https://nvd.nist.gov/vuln/detail/CVE-2021-26826","name":"NVD vulnerability detail","refsource":"NVD","tags":["canonical","analysis"]}],"affected":[],"timeline":[],"solutions":[],"workarounds":[],"exploits":[],"credits":[],"nvd_cpes":[{"cve_year":"2021","cve_id":"26826","vulnerable":"1","versionEndIncluding":"3.2","cpe1":"cpe","cpe2":"2.3","cpe3":"a","cpe4":"godotengine","cpe5":"godot_engine","cpe6":"*","cpe7":"*","cpe8":"*","cpe9":"*","cpe10":"*","cpe11":"*","cpe12":"*","cpe13":"*"}],"vendor_comments":[],"enrichments":{"kev":null,"epss":null,"legacy_qids":[]},"source_records":{"cve_program":{"CVE_data_meta":{"ASSIGNER":"cve@mitre.org","ID":"CVE-2021-26826","STATE":"PUBLIC"},"affects":{"vendor":{"vendor_data":[{"product":{"product_data":[{"product_name":"n/a","version":{"version_data":[{"version_value":"n/a"}]}}]},"vendor_name":"n/a"}]}},"data_format":"MITRE","data_type":"CVE","data_version":"4.0","description":{"description_data":[{"lang":"eng","value":"A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash."}]},"problemtype":{"problemtype_data":[{"description":[{"lang":"eng","value":"n/a"}]}]},"references":{"reference_data":[{"url":"https://github.com/godotengine/godot/pull/45701","refsource":"MISC","name":"https://github.com/godotengine/godot/pull/45701"},{"url":"https://github.com/godotengine/godot/pull/45701/commits/403e4fd08b0b212e96f53d926e6273e0745eaa5a","refsource":"MISC","name":"https://github.com/godotengine/godot/pull/45701/commits/403e4fd08b0b212e96f53d926e6273e0745eaa5a"}]}},"nvd":{"publishedDate":"2021-02-08 15:15:00","lastModifiedDate":"2021-02-11 16:08:00","problem_types":["CWE-787"],"metrics":{"baseMetricV3":{"cvssV3":{"version":"3.1","vectorString":"CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H","attackVector":"LOCAL","attackComplexity":"LOW","privilegesRequired":"NONE","userInteraction":"REQUIRED","scope":"UNCHANGED","confidentialityImpact":"HIGH","integrityImpact":"HIGH","availabilityImpact":"HIGH","baseScore":7.8,"baseSeverity":"HIGH"},"exploitabilityScore":1.8,"impactScore":5.9},"baseMetricV2":{"cvssV2":{"version":"2.0","vectorString":"AV:N/AC:M/Au:N/C:P/I:P/A:P","accessVector":"NETWORK","accessComplexity":"MEDIUM","authentication":"NONE","confidentialityImpact":"PARTIAL","integrityImpact":"PARTIAL","availabilityImpact":"PARTIAL","baseScore":6.8},"severity":"MEDIUM","exploitabilityScore":8.6,"impactScore":6.4,"acInsufInfo":false,"obtainAllPrivilege":false,"obtainUserPrivilege":false,"obtainOtherPrivilege":false,"userInteractionRequired":true}},"configurations":{"CVE_data_version":"4.0","nodes":[{"operator":"OR","children":[],"cpe_match":[{"vulnerable":true,"cpe23Uri":"cpe:2.3:a:godotengine:godot_engine:*:*:*:*:*:*:*:*","versionEndIncluding":"3.2","cpe_name":[]}]}]}},"legacy_mitre":{"record":{"CveYear":"2021","CveId":"26826","Ordinal":"201905","Title":"CVE-2021-26826","CVE":"CVE-2021-26826","Year":"2021"},"notes":[{"CveYear":"2021","CveId":"26826","Ordinal":"1","NoteData":"A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.","Type":"Description","Title":null},{"CveYear":"2021","CveId":"26826","Ordinal":"2","NoteData":"2021-02-08","Type":"Other","Title":"Published"},{"CveYear":"2021","CveId":"26826","Ordinal":"3","NoteData":"2021-02-08","Type":"Other","Title":"Modified"}]}}}