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From 2.5.0 until 2.5.6, the native DLS loader assigns file-controlled wsmp.loop_start and wsmp.loop_length values to samples without calling fluid_sample_validate() or fluid_sample_sanitize_loop(). A crafted DLS file can place sample loop points beyond the sample buffer, causing out-of-bounds reads during audio rendering, undefined behavior, possible memory disclosure, and denial of service. Builds compiled with the CMake option enable-native-dls set to OFF do not expose the affected parser. This issue is fixed in version 2.5.6.","Type":"Description","Title":"FluidSynth: Heap-based buffer overrun for DLS samples"}]}}}